The Game is Bigger Than the Game
13 April 2026
Most sports organizations think winning creates fans. It doesn’t. Winning accelerates fandom. Experience design creates it, argues former CMO of NBA team Golden State Warriors, Kenny Lauer.
There’s a moment I keep coming back to from my time with the Golden State Warriors. It wasn’t the awe of watching Klay Thompson score 60 points in under 30 minutes. It wasn’t the joy of half a million people flooding Oakland for a championship parade. It wasn’t even the pride of watching Stephen Curry become the NBA’s first unanimous MVP.
It was the end of the third quarter on a Tuesday night in November. Midseason. Nothing extraordinary on the line. And Oracle Arena was alive — the kind of alive you feel in your chest before your brain catches up.
I remember thinking: we didn’t create that energy that night. We had been building it long before tip-off.
That’s the part many teams miss. Fandom is not simply a reaction to what happens on the court. It is a response to what people feel in themselves, in each other, and in the environment around them. Winning can intensify that feeling. But experience design is what gives it shape.
Under every chant, every jersey purchase, every “I can’t miss this game” text to a friend, powerful psychological forces are at work. Two of the most important are relatedness and status — what, in more human terms, we might call belonging and identity.
Fans come to feel part of something bigger than themselves. They stay because that belonging starts to say something about who they are. A Warriors jersey during that era wasn’t just merchandise. It was a passport. A signal: this is my tribe. This is who I am.
That’s what fandom really is: identity in motion.
Identity should not be an accidental byproduct. It must be intentionally designed for.
We saw that with the “Strength In Numbers” campaign. Steve Kerr used the phrase in a private talk with the team. I heard it and immediately felt it belonged to everyone. What made it powerful was not that we invented something catchy, but that we were revealing something already true. The Warriors were genuinely winning through depth, trust, unselfishness, and collective contribution. The campaign translated that basketball truth into a cultural identity.
Then something powerful happened. Fans stepped inside it.
The fan wearing the shirt, posting the phrase, or shouting it inside Oracle was no longer just consuming a brand. They were co-authoring it. They were no longer just watching the team. They were locating themselves inside its story.
That is the difference between a fan base and a movement.
This is also why I think sports marketers should spend less time asking, “How do we drive attendance?” and more time asking, “What behavior are we designing for?” Every touchpoint is a behavioral waypoint — in the arena and far beyond it. Before the game, you build anticipation. During the game, you create conditions for participation. After the game, you shape the final emotional imprint.
Because at the end of the day, what remains is the imprint an experience leaves behind.
That imprint is memory.
The "experiencing self" lives the moment. The "remembering self" keeps the score. And in sports, the remembering self is often the one that matters most — the one that decides whether this was worth repeating, worth talking about, worth sharing, and worth building into personal identity. Those memories, stitched together over time, become the stories our fans live by.
The best teams understand that loyalty is not built transaction by transaction. It is built rep by rep, ritual by ritual, memory by memory.
We are not just in the business of staging moments. We are in the business of shaping memories that shape behavior.
Winning accelerates that.
Experience design creates it.
And that's a game worth designing for.

